ステ抜け導入中…

ふう…どうにか Gogeta_N1 ファイルのステ抜け導入は終わった
次はGogeta_N2 なんだが…

こいつを見てくれ、こいつをどう思う?

[State 210, 2]
type = projectile
triggerall = !IsHelper
triggerall = Anim = 2001
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
trigger9 = AnimElem = 9
trigger10 = AnimElem = 10
trigger11 = AnimElem = 11
trigger12 = AnimElem = 12
trigger13 = AnimElem = 13
trigger14 = AnimElem = 14
trigger15 = AnimElem = 15
trigger16 = AnimElem = 16
trigger17 = AnimElem = 17
trigger18 = AnimElem = 18
trigger19 = AnimElem = 19
trigger20 = AnimElem = 20
trigger21 = AnimElem = 21
trigger22 = AnimElem = 22
trigger23 = AnimElem = 23
trigger24 = AnimElem = 24
trigger25 = AnimElem = 25
trigger26 = AnimElem = 26
trigger27 = AnimElem = 27
trigger28 = AnimElem = 28
trigger29 = AnimElem = 29
trigger30 = AnimElem = 30
trigger31 = AnimElem = 31
trigger32 = AnimElem = 32
trigger33 = AnimElem = 33
trigger34 = AnimElem = 34
trigger35 = AnimElem = 35
trigger36 = AnimElem = 36
trigger37 = AnimElem = 37
trigger38 = AnimElem = 38
trigger39 = AnimElem = 39
trigger40 = AnimElem = 40
trigger41 = AnimElem = 41
trigger42 = AnimElem = 42
trigger43 = AnimElem = 43
trigger44 = AnimElem = 44
trigger45 = AnimElem = 45
trigger46 = AnimElem = 46
trigger47 = AnimElem = 47
trigger48 = AnimElem = 48
trigger49 = AnimElem = 49
trigger50 = AnimElem = 50
trigger51 = AnimElem = 51
trigger52 = AnimElem = 52
trigger53 = AnimElem = 53
trigger54 = AnimElem = 54
trigger55 = AnimElem = 55
trigger56 = AnimElem = 56
trigger57 = AnimElem = 57
trigger58 = AnimElem = 58
trigger59 = AnimElem = 59
trigger60 = AnimElem = 60
trigger61 = AnimElem = 61
trigger62 = AnimElem = 62
trigger63 = AnimElem = 63
trigger64 = AnimElem = 64
trigger65 = AnimElem = 65
trigger66 = AnimElem = 66
trigger67 = AnimElem = 67
trigger68 = AnimElem = 68
trigger69 = AnimElem = 69
trigger70 = AnimElem = 70
trigger71 = AnimElem = 71
trigger72 = AnimElem = 72
trigger73 = AnimElem = 73
trigger74 = AnimElem = 74
trigger75 = AnimElem = 75
trigger76 = AnimElem = 76
trigger77 = AnimElem = 77
trigger78 = AnimElem = 78
trigger79 = AnimElem = 79
trigger80 = AnimElem = 80
projid = 60200
projanim = 60200+(vel x < 0)
projremove = 1
projremovetime = 5
velocity = vel x, vel y
accel = 0, const(Movement.yaccel)
attr = S, HP
reversal.attr =SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
animtype = light
damage = Ceil(0.005 * enemy,Const(data.life)),Ceil(0.002 * enemy,Const(data.life))
hitflag = MAF
guardflag = MA
priority = 4, Hit
pausetime = 2,10
sparkno = -1
givepower = 0,0
sparkxy = -10,-60
hitsound = 5,2
guardsound = 6,0
ground.type = Low
ground.slidetime = 5
ground.hittime = 20
ground.velocity = 0
air.velocity = 0


確かelem数を全部数えた時には84つくらいあったよな…
ブロリー式無茶すぎないか?ステコン何個分になるんだよww

~追記~
どうにかできた。意外にもステコン3つで済んだ
けど難しい式ばかりでパッと見ると俺もよくわからないというww

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